![]() ![]() Keeping the Output and Input of the various buildings balanced is vitally important to keeping all your citizens working at maximum efficiency.Įasily the most important thing to remember as your game progresses is always to ensure that you are building the right amount of steps in a Production Chain to support the steps that come after it, and be very mindful of the times that Production Chains share resources. To find out exactly how much output it takes to support different types of buildings, I strongly advise you to check out the Anno 1800 Fan Wiki. So, if you have 2 Pig Farms for a Soap Factory, but build a Slaughterhouse, you will need to build a new Pig Farm to provide enough output to properly support it. To make Soap, you need 2 Pig Farms providing output for 2 Rendering Works, and they provide enough output for one Soap Factory. Both of these need Pig Farms, but a Pig Farm can only output so many resources and support so many other buildings with that output.įor example, to make Sausages you need one Pig Farm, and the output from the Pig Farm will support one Slaughterhouse. A good example of this is Soap and Sausages. ![]() ![]() Output Versus InputĪs the various resource producing buildings feed resources to each other, it is important to keep in mind that sometimes different chains will share buildings. As long as both of these are available, the Sawmill will worth at 100% efficiency to produce Timber. In the cast of the Sawmill, the maintenance cost is $10, and the worker requirement is ten farmers. Each building will have a set maintenance cost and a set requirement for a type of worker. ![]() The Wood can then be taken to the Sawmill, and the Sawmill will produce Timer. To create Timber, we need to start with the Lumberjack’s Hut, as it will produce Wood. Let’s take a look at a very simple early game Production Chain for a resource we will need a lot of, Timber. By combining them in different chains, using different buildings, you can create different resources to meet the Needs and Happiness requirements of the people who live in your city. The easiest way I can think of to describe it is that Production Chains dictate the relationship between the various resource you create. That's a lot, and at least in my game, I imagine I'll be getting by with half that for a good while.Production Chains have always been an important part of the Anno series, and Anno 1800 is no different. If you simply tried to follow the ratio, you'd be producing enough soap for 4800 workers, apparently. The game merely tells you that your supply is stable or not, which maybe is good enough. I had to go to a wiki, for example, to find out that one bakery can feed 1100 workers. The thing that really vexes me, though, is that as far as I can tell, nowhere in the game does it tell you what the consumption ratio is. So if I'm understanding correctly, using bread as an example, you need two wheat fields, one mill, and two bakeries. So if a has a raw material tha has a 1:00 production time, and a processing plant with a 0:30 processing time, and then a production plant with a 1:00 production time, you know that the chain ratio is 2:1:2 for those structures. if you mouseover part of a chain you can see its production time, and all production cycles require 1 good of the required type. İlk olarak TheDeadlyShoe tarafından gönderildi:although its not immediately obvious, the game does show you the ratios. ![]()
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